Full map restart is called when server admin changes game type and issues a fast restart Shoutcasters have ability to spectate another shoutcaster when that shoutcaster is using follow-player-binds Shoutcaster will automatically follow another player when current player dies Ready-up hud will always display own status (important for shoutcasters) Ability to cancel timeouts by the caller (by calling another timeout) The bomb-briefcase is no longer visible in timeout or knife-round Better overall handling of player status icons Specular effect on car-glasses made transparent Promod header will inform about the usage of knife round feature Fixed planted/defused/destroyed announcer sounds Removed player head-icons from Marines and SAS (stock bug, as opposing teams don't have head-icons)
The "You killed." text's Y-position can be modified in devmap for movie-makers (see below) Promod will properly force player to reconnect to the server if "vid_restart" was called Dead chat is no longer automatically handled in public-modes Soften smoke edges (also known as r_zfeather) is back to being forced off Various fixes which improve server performance Fixed choosing team menu on custom maps Record-menu will no longer appear twice in knife-rounds Fixed knife-round to always remove the weapons and ammo, all other damage than from the knife is disabled as an extra measure Protection against clientside executable modification Other various UI tweaks and improvements Knife round fixes, weapon abuse eliminated Player is immune to flashbangs in ready up and start mode flying Removed ability to shoot during strat time Removed flinching animation when player get shot Added possibility to set scores with promod_mode (more info in promod modes section) Invalid gametypes on custom maps will no longer cause server to crash Fixed problems with loading preserved classes Various fixes and improvements to the shoutcaster UI
Implemented MOTD (message of the day), can be set via dvar "scr_motd" Fixed an issue with scorebot messages being generated incorrectly Added comp_public_lan, comp_public_hc_lan and custom_public_lan modes Game will message all players if any serverside DVars are being modified Fixed boosting with modified g_knockback value Included a reworked version of damage and accuracy statistics (B-4-6), counters will reset after displaying current values Reworked damage logic, no changes in damage values, but minimal performance boost Fixed a bug where players could fall silently by holding down a grenade key and not having any grenades in inventory Fixed a small bug that appeared during 2.15. Public server owners should rename their z_custom_ruleset.iwd to the new shorter version of z_c_r.iwd, nothing inside is changed. Added timer to pre-match ready up period. Please note that fs_game naming scheme is slighly different from now on. Shortened file and folder names in order to fix (or avoid) "file sum/name mismatch" error. Removed the flashbang blinding effect during kniferound Fixed the exploit where players could hide behind floodlights (solution found by Gunner) This fixes two known issues:ġ) Cars would keep burning and not explode after a whileĢ) Throwing a grenade to one of the headlights would explode the car Fixed a server crash related to damage inflicted via exploding barrels Fixed issues with vehicle damage source being different compared to previous releases
Zip-package (promodlive220_eu.zip) contains: